﻿using System;

namespace RexToy.UI.Controls
{
    public enum Tag
    {
        [EnumValue("div")]
        [ImportMember("Div")]
        Div,

        [EnumValue("a")]
        [ImportMember("A")]
        A,

        [EnumValue("span")]
        [ImportMember("Span")]
        Span,

        [EnumValue("label")]
        [ImportMember("Label")]
        Label,

        [EnumValue("input")]
        [ImportMember("Input")]
        Input,

        [EnumValue("img")]
        [ImportMember("Img")]
        Img,

        [EnumValue("h1")]
        [ImportMember("H1")]
        H1,

        [EnumValue("h2")]
        [ImportMember("H2")]
        H2,

        [EnumValue("h3")]
        [ImportMember("H3")]
        H3,

        [EnumValue("h4")]
        [ImportMember("H4")]
        H4,

        [EnumValue("h5")]
        [ImportMember("H5")]
        H5,

        [EnumValue("p")]
        [ImportMember("P")]
        P,
        
        [EnumValue("select")]
        [ImportMember("Select")]
        Select,
        
        [EnumValue("textarea")]
        [ImportMember("TextArea")]
        TextArea,

        [EnumValue("ul")]
        [ImportMember("Ul")]
        Ul,

        [EnumValue("ol")]
        [ImportMember("Ol")]
        Ol,

        [EnumValue("li")]
        [ImportMember("Li")]
        Li,

        [EnumValue("table")]
        [ImportMember("Table")]
        Table,

        [EnumValue("option")]
        [ImportMember("Option")]
        Option
    }
}
